![msmpeng exe hard faults msmpeng exe hard faults](https://i.stack.imgur.com/cOV5c.png)
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Second, virtual memory is not moved back to real memory when adaquate real memory becomes available. All of this is transparent to the users and the running processes/threads. It uses a complex algorithm to determine which parts of real memory are moved to virtual memory. In order to keep a percentage of real memory free, it may need to move some parts of real memory to virtual memory, that is to pagefile.sys.
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Since Windows doesn’t know when a large amount of real memory is needed (like when we start MSFS), it keeps a percentage of real memory free just in case we decide to run MSFS instead of Office. Windows has been designed to optimize real memory usage. If real memory fills to 100% the system will quickly lock up because any processes/threads that need additional real memory will stop running until real memory is available.
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Several statement made by the author indicate a serious lack of knowledge about Windows 10.įirst, Windows does not allow real memory to become 100% full unless there is no paging file.
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This article should be titled “How to Make Your Windows 10 PC Perform Like Windows 7”. I’ve disabled memory compression, going to see if it runs better now (Or if the pagefile blows up…) Memory Compression in Windows 10 | High CPU Usage () It also taxes the CPU although far less than it taxes the SSD interfering with RollingCache updates If you only fly in a couple places, make sure it’s big enough to store all of those. The rolling cache can be detrimental for flying around to a lot of new places. Memory use went up to 32.7GB, my pagefile grew to 29.9GB, more pauses than the 2nd flight but less than the first flight Memory use went up to 32.6GB, my pagefile grew to 28.6GB, still some but only a few pausesĭeleted the cache and disabled it, game consume 1.45 GIB Same flight again now after the cache has stored the data, game consumed 0.15GIB Memory use went up to 39.9GB, my pagefile grew to 31.2GB, many second long pauses along the way It runs the worst with rolling cache on entering a new area, it runs the best with rolling cache on if the data is already cached.Īfter using a 20GB cache for 2 days, filling it with data from different PG areas I returned back to NY.įull cache, game consumed 1.48GIB (from Newark to LaGuardia) Some more tests, pretty much as expected. Nowadays: spend a day uninstalling bloatware and disabling ‘helpful’ background stuff.
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Getting a new PC 2 decades ago: spend a day installing software I had XP down to 600 MB memory use, ran perfectly fine on a laptop with 2 GB memory, page file disabled! It’s hard these days to run a mean and lean windows OS. For my type of flying (always somewhere new) rollingcache is better off, no point in storing the data for places I never return to. More tests later, see how NY runs now, see how far the page file climbs, then see if it makes any difference locking it in to a higher number (static size). Quitting the game took a long time though which is when the hard faults went op to 1500 per sec. There were no PG areas anywhere, FS2020 commit limit was 25 GB. I had no issues last night, without memory compression performance stayed the same over 8 hour low to the ground flight.
![msmpeng exe hard faults msmpeng exe hard faults](https://www.wintips.org/wp-content/uploads/2014/04/security_essentials-600x419.png)
I have it set to only use the SSD though, at first it had a pagefile on both the SSD and HDD. Odd, most places suggest letting windows manage the page file is the best option.